Things2Things is a series of four design workshops funded by Design United and carried out between January and October 2016,  which explore the role that design can play in the emerging landscape of the Internet of Things (IoT). Formats and outcomes can be found at our website



 13:30 - 14:30

T2T | Exploring the role of design in Internet of Things
This first session reports back on the experimental design tools and methods deployed and used, the audiences of researches and designers engaged, and the key insights generated during the T2T workshop activities. This introduction provides an understanding of the Internet of Things (IoT), which helps to contextualize the many ways in which IoT is understood and applied.

moderator: Elisa Giaccardi

T2T | #1 Objects with intent
This workshop introduced a new interaction design paradigm for Iot called 'Objects with Intent'. Objects with Intent is primarily concerned with designing intuitive collaborations between humans and objects by foregrounding the object's embodiment as the nexus of interaction. The workshop explored this paradigm through design scenarios that focused on the variety of experiences and meanings that surround the everyday practice of 'coming home'. We will present our key findings about working with this new interaction paradigm. This includes discussing how intelligent objects can become collaborative partners in human activity, identifying different ways in which control can be shared between multiple people and objects, and describing how the object's form can express intelligence and intentionality.

speaker: Marco Rozendaal and Wouter Eggink

T2T | #2 Material speculations
This talk will discuss objects called Morse Things, the experiences of designers, researchers, and technologists who lived with the Morse Things, and a workshop that explored new alternatives related to Morse Things. Morse Things are sets of ceramic cups and bowls with embedded technologies to communicate together over the internet by Morse code signals. The project and workshop investigate the materiality, temporality and human relationships that both constitute and potentially undermine the current concept of the Internet of Things.

speaker: Ron Wakkary

T2T | #3 Im / materials traces
This workshop introduced “traces of use” as a material-driven design approach to help uncover our (often masked) relationships with technology. With this, we sought to explore how design can facilitate ethical relationships between people and data-intensive technologies. Specifically, how can a design approach that uses material traces support relationships that engage and communicate to people how this kind of technologies work, and how we work and live with them? 

speaker: Holly Robbins 

T2T | #4 Predictive materialities
This workshop introduced designers to the potentials of working with data technologies and prepared them for a near future in which algorithms will become partners in their design studio. The workshop was articulated in a series of three events and involved in a series of design activities, which entail producing and living with speculative artifacts. Following activities that introduced contemporary data driven technologies including Machine Learning and Blockchain, participants speculated on the implications for the design industry. Two projects emerged, both engaging with concepts for Circular Economies but informed by distributed ledger technology.

speaker: Chris Speed

T2T | What have we learned?
Recap of key insights and implications for design research and innovation.

moderator: Elisa Giaccardi



 15:00 - 16:00

T2T | What's next?
This second session discusses how insights produced as a result of T2T and the research and professional network created through the workshop series may be put to fruit in concrete projects and partnerships, and thus contribute to strengthen the innovative force of the Dutch smart industry.

speaker: Chris Speed

T2T | Charting relevance and impact

In this panel discussion, representatives of small and big industry and design researchers respond to the T2T results and insights presented in the previous session, and discuss their relevance for and potential impact on both design research and new business development.

The panel consists of:

- Franklin Heijnen (Deloitte Digital)
- Jeroen Raijmakers (Philips Design)
- Paul Rutten

- Marcel Schouwenaar (The Incredible Machine & Just Things Foundation)
Nico Vierhout (Liberty Global)


Flight 1 | Use cases
By means of paper planes made out of the T2T booklet, members of the audience will brainstorm and discuss with the panelists concrete use cases for moving from experimentation to innovation and expand the impact of IoT on the Dutch industry.


Flight 2 | Demonstrators
By means of paper planes made out of the T2T booklet, members of the audience will brainstorm and discuss with the panelists possible projects and demonstrators for design research and innovation in the envisioned use cases.

From experimentation to innovation 
Take-away and instruments for supporting innovation partnerships.

speaker: Gerbrand Bas



is generalist in the area of industrial product design with over thirty years of experience. One of his missions is to research and highlight the meaning of design. He still is, or has been active within a number of organizations, some of them as cofounder, including Designlink, the Kennis en Innovatie Coöperatie Creative Industrie and the Federation Dutch Creative Industries, the umbrella organization for the creative industries in the Netherlands. 
graduated at the Design Academy Eindhoven and Industrial Design MSc at TU Delft. Currently he has his own design studio in Rotterdam and is a guest teacher in Product Design at Willem de Kooning Academy. In 2015, David Derksen was selected for the Young Designer Award, G5as part of the Dutch Design Awards. 

is a design professional and assistant professor of Industrial Design Engineering at the University of Twente, especially interested in the relationships between design, technology and society. In his research Eggink approaches human-technology relations both from a Design History perspective and through Design for the Future, supported by Scenario Planning.   

Is Chair of Interactive Media Design at Delft University of Technology, Department of Industrial Design, where she leads the Connected Everyday lab. 
She recieved a TU Delft Technology Fellowship for top female scientists, and is a speaker at TEDx on the Internet of Things
is Creative Director at Deloitte Digital. From 1997 he has been involved in digital projects. First at the Dutch State Lottery as manager online marketing. From 2006 as creative consultant and then Creative Director at the digital agency Mirabeau. From 2015 at Deloitte Digital Franklin is involved in projects where design thinking is used to accelerate innovation.
is sr. Director Design Innovation at Philips HealthTech. He focuses on advanced User Experiences for health professionals, empowered patients and personal health. He is a member of the Educational Advisory Board of IDE TU Delft. In the 3TU Design United Research program he holds a Visiting Professor position since 2015.
is a PhD candidate at TU Delft’s Industrial Design Faculty, Connected Everyday Lab. Her work draws on science and technology studies and human-computer interaction to explore how design can shape engaging and ethical relations with technologies. Holly is a co-author of the IoT Manifesto and a founding board member of the Just Things Foundation.
is an assistant professor of interaction design at Delft University of Technology. He has a background in media technology and the arts. In his work, he explores new interaction design paradigms engendered by emerging technologies to understand their social opportunities and ethical implications.

is program director of the Creating 010 Research Centre of Rotterdam University of Applied Sciences (RUAS). He is reader in Creative Business at the same institute, responsible for research in into the Creative Economy.

is a strategist and designer at The Incredible Machine. He and his team explore strategic opportunities for organisations in an increasingly connected world. He is also an organizer of ThingsCon Amsterdam, founder of the Just Things Foundation, co-author of the IoT Design Manifesto and a teacher at various universities and art schools.
is Chair of Design Informatics at the University of Edinburgh where he  explores how design provides methods to  create products and services with a networked society. He especially favours trangressive design interventions, to help identify and promote the values we care about most. Chris is co-editor of the journal Ubiquity and co-directs the Design Informatics Research Centre.
is Vice President Application Development at Liberty Global Inc., known for the Netherlands brand Ziggo. Within Liberty Global he held several roles in Business Development, Product Management, Product Development in the Mobile, Online, Voice, Video and Broadband areas.  
is Professor in Interactive Arts & Technology at Simon Fraser University and Professor and Chair of The Impact of Interaction Design on Everyday Life in Industrial Design at TU/e. His research investigates the changing nature of interaction design in response to everyday design and practices.



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