During the breaks a number of videos and demo’s are presented in DesignLab, around the themes play, emotions and user. A playground with intelligent software trying to influence the run of the game ‘ticker 2.0’; technology that remotely arranges a tap on the shoulder or touch on the arm; a robot that, together with a child, explores how to best execute a certain learning task; all systems containing a certain level of social or emotional intelligence.


Tickertje 2.0
Image of the game 'Ticker 2.0'